• News

    A dream comes true: Blender Auto Fit Clothes for Second Life

    Today I’m excited to share the MVP of a new Blender addon I’ve been developing for myself and for Second Life creators.

    What makes this project special to me is that it’s something I’ve wanted for almost 10 years.

    Back then, I dreamed of having a tool that could automatically adapt clothing from one body to another without destroying the original work, the details, keeping the UVs, and skip the tedious work I’ve done again and again!!! Over the years, I made several attempts to build something similar, but none of them reached a point where I was satisfied with the results. Some approaches were too limited, others were completely unreliable, and most of all it was simply not usable for a production item.

    After all this time, I’m genuinely happy with how this version has turned out. In fact, I still find it hard to believe that it was possible to achieve at all.

    Current Features

    Live fitting in Modal

    What’s this mean? You can modify all the settings to make the garment fit properly on the body. Once happy, you apply it and exit the modal.

    UV Preservation

    One of the biggest goals was to preserve the original UV mapping during the transfer process. This means textures remain intact, avoiding the need for tedious UV corrections after adapting a garment.

    Body Anchors

    The addon uses configurable body “anchors” to accurately adjust the position and shape of garments when transferring them between bodies, and it’s live in the modal too! Even if it’s slow, it works.

    Multi-Body Support

    The system works with popular Second Life bodies such as:

    • Maitreya LaraX
    • eBody Reborn
    • Legacy

    Support for additional bodies is straightforward. New body profiles can be created by configuring the anchor points, allowing garments to be adapted to virtually any body supported by the system.

    What’s Next?

    One of the major features planned for upcoming versions is:

    • Automatic weight transfer integration from my existing Blender addon

    This will further streamline the workflow and reduce the amount of manual cleanup required after transferring clothing between bodies.

    Still a Work in Progress

    This is still very much a development build, and there is plenty of work ahead. However, reaching this stage feels like a amazing milestone. Seeing garments successfully adapt between different Second Life bodies while preserving UVs and maintaining usability is something I’ve wanted to achieve for a very very long time.

    I’m looking forward to sharing more progress, testing results, and future features as development continues.

  • News,  Releases

    Himeko Stuff

    I’ve realeased 20 outfits/items ready for Himeko body day 1, including an addon, the squeeze thighs.
    It was a huge workload to resize, rig, especially the interactive outfits, and script with the auto hide.

    The outfits ready for Himeko Squeeze: Socks&Shoes, Tabi & Geta, Maid Dress, Harajuku, Vibing Panties, and the free leg garters included with it.


    They are all available at the mainstore, the side store at AMH and on Marketplace